Finally Something to RE:Lease


I'm very excited to say that one year after I last updated any of RE:Wound, I finally have something to more to show. I'm sure I've mentioned I've been reworking a few of the systems behind the scenes in RE:Wound. For the Jam a lot was wrote quick, dirty, and direct. I wanted to take time to make all the parts less heavily dependent of each other and more expandable. Good news, that part is done. I've also added a few new functionalities to play around with down the road.

That being said, I don't have a lot made. My job, family, and mental health have taken priority over working on this and all for good reason. However, I'm getting back in stride, finding a solid pace, and taking advantage of the work I did making the systems so expandable. I have a build available that tests the new systems and I'm posting both a download and WebGL version.

The browser Version is the first tests of rebuilding the original project with a slightly new vision. It's very early in development and visually lacks a lot of refinement. Most if not all audio is removed from the new version, and some physics issues may exist. That being said, movement has been expanded to include double jump and wall jumping, because I found it quite fun. Most puzzles are based on the original submission and controls should be similar if not identical.

I'll keep the original submission available to download, as well as including a download for the new version. Physics issues seem to be less common in the downloaded versions.

Files

ReWoundRebootDownload.zip 22 MB
Jun 23, 2022

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