RE:Turning


RE:Turning to RE:Wound

It's been a long time since I really dived into RE:Wound and got started with going through the feedback from the Jam. Life came along and I just didn't have time or motivation. Nevertheless, it is about time for me to return to the project.

First thing I wanted to do was start getting more levels designed, for this I've thrown together a set of level tiles to let me quickly build puzzle areas. These shift the whole game to being played in an interior setting and I'm not yet sold on that but we'll see how it goes. The current assets should still fit enough for the time being, and so I can use those old fences and walls to flesh out any areas my current tiles can't.

Still working on getting these more consistent and cleaning up the seams between them.  If progress keeps up I should have some new levels ready to start testing and showing off before too long.

All this being said, RE:Wound is not my only project at the moment and it is far from my main priority so if anything come up from my other projects it could lead to delays...

Get RE:Wound

Comments

Log in with itch.io to leave a comment.

I might check on this when I can, maybe make another video on it. Super excited to see what you do with it!

(+1)

I'll warn you, I don't have any new content released yet. Been focusing on refactoring the project and getting a collection of assets built before starting work on new levels and content!